Silent Hill Engine – GameMaker Studio Example Project

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Description

A game example bearing resemblance to Silent Hill, ‘Silent Clearing‘ is set on a clearing in a forest.

Story

Transport yourself to a captivating realm that unfolds within the heart of a serene forest clearing. Step into a world where suspense and tension intertwine, finding their centerstage within the walls of an enigmatic house. Drawing upon a wealth of inspiration, particularly from Silent Hill, this immersive experience beckons you to embark on a daring journey.

Your objective is both simple and daunting: outwit your pursuers and navigate the labyrinthine corridors of the house to secure your escape. As you chart your course through each shadow-draped room, the echoes of the source material are interwoven, yet your path remains distinctly your own.

The house stands as both a haven and a hunting ground, an intricate stage for a dance of strategy and survival. With every creaking floorboard and every whisper of the wind through the trees, a palpable sense of tension envelops you, fueling your determination to decipher the mysteries that shroud the house and its mist-shrouded surroundings.

The mist, a silent witness to your endeavor, adds an ethereal quality to the atmosphere. As you venture deeper into the tale, a narrative emerges that not only pays homage to its muse but also creates an artistic narrative tapestry that is uniquely yours. Can you escape the house’s clutches and unravel the secrets that lie concealed within the veil of mist? Your destiny awaits amidst the convergence of inspiration and innovation, where familiarity meets newfound intrigue.

  • It is a GameMaker Studio 1.4.9999 project example.

Features

  • Fully fledged character movement system
  • First person engine
  • Uses 4K texture resolutions
  • Built in lighting engine

Compatibility

Only compatible up to GameMaker Studio 1.4.9999

Version History:

V1.0.0 – Initial release

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