Hey everyone!
The theme of this content update is Refined Living – which means a better customised place to live as well as some ambient updates in NPC dialogue.
Shinji now has an apartment that can be accessed, it is a road over from Joe’s Pizza near the downtown district on the east side. A blip icon is shown on the mini-map.
Additions
- Added a new Quest – Go to your apartment and rest for the night.
- Added Shinji’s Home.
- Added over 130 new ambient NPC dialogue lines.
- A new Save function was added to the Options Menu.
- A new Load function was added to the Options Menu
- A new Load function was added to the Main Menu.
- Added new enemy names to the mix.
- Added Car Zooming Toggle > On, Off to the Options Menu under World.
- Added a loading transition between Cities.
- Prayer Shrines are now a collectable. 5 of them can be found in Buruwasu.
- Added four new missing UV textures for the Rubbish Skip.
Prayer Shrine & Locations:
- #1 Park near the spawn point, South from the Commercial District.
- #2 By Kuro Bridge near the waterfront.
- #3 Inside Kuro Town car park.
- #4 At the abandoned construction site.
- #5 Inside the Champion’s district.
- Prayer Shrines are now displayed under Stats in the Options Menu.
- Prayer Shrines now have collision and are marked as solids.
- Prayer Shrines now have updated collision code.
- When near a Prayer Shrine you will now see an Interact Prompt using ‘I”.
- Prayer Shrines contribute to the overall Game Completion.
Home Customisation
- There is a new ‘Home Customisation’ mode.
- Access by pressing B for Build. You can use W,A,S,D to move the camera along.
- Added new Build Mode.
- You can toggle the grid off/on to assist with object placement.
Flooring
- Added new Wooden Floor.
Kitchen
- Added new Kitchen Counter.
Updates/Changes
- Updated map editor GUI as some things were moved to the WinMenu functions.
- Overhauled camera code to support home customisation.
- Updated the Options Menu textures.
- Updated the Main Menu textures.
- Updated the Taxi Menu code.
- Updated the Car Physics code.
- Additional world object placement
- Improved saving and loading code.
Fixes
- Fixed a bug where time would reset when moving between Cities.
- Fixed rendering/uv bugs with the Rubbish Skip.
- Fixed Rubbish Skip object normals.
- Fixed construction area texture missing from mini-map.
Conclusion
If you like how the project is going and you would like to support us on this project consider subscribing to our Patreon.
Links
Thanks,
TeamCS1